Ability Score Increase.
The mixture of Dwarven and Human bloodlines creates something far more resilient than either. Because of this, your stat increases as such below:
Your Constitution score increases by 2. Also, choose two other ability score of your choice; they increase by 1.
Half-Dwarves mature around the age of 20, living a long age of around 200 years.
Half-Dwarves tend to be of Neutral or Lawful alignments, following the tendencies of their Dwarven parent.
Half-Dwarves are slightly shorter than their Human parent, with males standing around 5’4” and females standing around 4’5” on average. Your size is Medium.
Your base walking speed is 30 feet. Also, your speed is not reduced when wearing heavy armor.
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Your Dwarven blood gives you the same famous resilience as your Dwarven ancestors. You have advantage on saving throws against poison, and you have resistance against poison damage.
You begin proficient in Constitution saving throws. Also, you are proficient in the Strength (Athletics) skill.
You can understand, speak, and are literate in the Common and Dwarven languages.